Berserkers embrace the mindless fury at the heart of rage, becoming immune to fear and resistance to mental intrusion as they fight. Their rage burns so hot that even poison and psychic assaults cannot slow them.
Your mindless rage makes you impervious to mental manipulation. While raging, have advantage on saving throws against the Frightened and Charmed conditions.
Level 7: Toxin ToleranceYour body purges foreign agents through sheer fury. You gain resistance to Poison damage, and a the Poisoned condition.
Your mind truly blanks. You gain resistance to Psychic damage.
Critical Overload: When you score a critical hit while raging, each creature of your choice within your aura must make a Mental DC Wisdom save or be Frightened of you until the end of your next turn. While Frightened in this way, they cannot willingly move closer to you.
Additionally, you ignore the Frightened and Charmed conditions entirely (even outside rage), and your mind cannot be read or probed against your will.Once per long rest, you can enter a World-Breaker's Rage as an action. This functions as your normal Rage but with the following enhancements for its duration (1 minute):