| Level | Proficiency Bonus | Features |
|---|---|---|
| 1st | +2 | Fighting Style, Cantrips, Arcanum Charges, Cantrip Strike |
| 2nd | +2 | Spellcasting, Stance of the Weave |
| 3rd | +2 | Arcane Order |
| 4th | +2 | Ability Score Improvement |
| 5th | +2 | Versatile Fatigue Resistance |
| 6th | +3 | Arcane Reflexes |
| 7th | +3 | Arcane Order Feature |
| 8th | +3 | Ability Score Improvement |
| 9th | +3 | Charge Capacity Increase |
| 10th | +4 | Potent Cantrip Strike |
| 11th | +4 | Weave Strike |
| 12th | +4 | Ability Score Improvement |
| 13th | +4 | Stance Mastery |
| 14th | +5 | Arcane Order Feature |
| 15th | +5 | Versatile Fatigue Resistance II |
| 16th | +5 | Ability Score Improvement |
| 17th | +5 | Weave Strike Mastery |
| 18th | +6 | Arcane Synthesis |
| 19th | +6 | Ability Score Improvement |
| 20th | +6 | Arcane Order Capstone |
Class Health Number: 6
Hit Points at 1st Level: 12 + your fighting style health bonus
Hit Points at Higher Levels: 6 + your fighting style health bonus per spellblade level after 1st
Some of your abilities will require your Mental or Physical Modifier.
Your Physical Modifier is your Strength or Dexterity Modifier.
Your Mental Modifier is your Intelligence Modifier.
You adopt a particular style of fighting as your specialty. Choose one of the following options. Each Fighting style grants you a health bonus at level 1. You must be wielding one of your fighting style's respective items to gain this benefit.
At level 7, your fighting style provides you with a Martial Feat. This feat does not count against your Feats known, and it does not require a slot when you use it. You must be wielding one of your fighting style's respective items to use this feature.
The health bonus is added to your hit point maximum at 1st level and whenever you gain a level in this class.
You know three cantrips of your choice from the spellblade spell list. You learn one additional spellblade cantrip of your choice at 4th, 8th, 12th, and 16th level.
You can store arcane energy in your blade, building toward powerful expressions. This energy is represented by Arcanum Charges.
Gaining Charges. When you cast a spell using a spell slot, you gain Arcanum Charges:
You gain these charges after resolving the spell's effects.
Maximum Charges. You can hold a maximum number of Arcanum Charges equal to your Intelligence modifier (minimum of 1). Any charges gained beyond this maximum are lost.
Losing Charges. Your Arcanum Charges fade when you finish a short or long rest, as the stored energy dissipates.
When you hit a creature with a weapon attack, you can spend 1 Arcanum Charge, or a Primary Slot to channel a cantrip through the strike. The cantrip manifests immediately with the following modifications:
You can use this feature only with cantrips you know. You do not need to take the Magic action to use Cantrip Strike as the cantrip is unleashed as part of the attack.
You have learned to weave arcane magic through your blade, casting spells as you fight.
Spell Slots. The Spellblade Spellcasting table shows how many spell slots you have to cast your spells. You regain all expended spell slots when you finish a long rest.
Spellcasting Economy. Casting a spell with a Cantrip requires one action. Casting a spell with a Primary or Secondary Spell Slot requires two actions.
Spells Known. You know three spellblade spells of your choice from the spellblade spell list. The Spells Known column of the Spellblade Spellcasting table shows when you learn more spells. Each of these spells must be of a level for which you have spell slots.
Whenever you gain a level in this class, you can replace one spellblade spell you know with another spell of your choice from the spellblade spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability. Intelligence is your spellcasting ability for your spellblade spells. The DC for your spell saving throws equals your Mental DC (8 + your proficiency bonus + your Intelligence modifier).
Spellcasting Focus. You can use a weapon with which you are proficient as a spellcasting focus for your spellblade spells.
| Level | Spells Known | Primary Slots | Primary Level | Secondary Slots | Secondary Level |
|---|---|---|---|---|---|
| 2nd | 3 | 3 | 1st | 0 | - |
| 3rd | 4 | 3 | 1st | 1 | 1st |
| 4th | 4 | 3 | 1st | 1 | 1st |
| 5th | 5 | 3 | 1st | 2 | 2nd |
| 6th | 5 | 3 | 1st | 2 | 2nd |
| 7th | 6 | 3 | 1st | 2 | 2nd |
| 8th | 6 | 4 | 1st | 2 | 2nd |
| 9th | 7 | 4 | 2nd | 2 | 3rd |
| 10th | 7 | 4 | 2nd | 2 | 3rd |
| 11th | 8 | 4 | 2nd | 2 | 3rd |
| 12th | 8 | 4 | 2nd | 3 | 3rd |
| 13th | 9 | 5 | 2nd | 3 | 4th |
| 14th | 9 | 5 | 2nd | 3 | 4th |
| 15th | 10 | 5 | 2nd | 3 | 4th |
| 16th | 10 | 5 | 3rd | 3 | 4th |
| 17th | 11 | 5 | 3rd | 3 | 5th |
| 18th | 11 | 5 | 3rd | 3 | 5th |
| 19th | 12 | 5 | 3rd | 3 | 5th |
| 20th | 12 | 5 | 3rd | 3 | 5th |
At the start of each of your turns, you align your magical resonance toward one of three expressions. The chosen stance lasts until the start of your next turn.
You choose an Arcane Order that defines your relationship with magic and steel. Your choice grants you features at 3rd level, and then again at 7th, 14th, and 20th level.
At 4th, 8th, 12th, 16th, and 19th level, you can increase an ability score by 1
Choose one of the following options:
When a creature within 60 feet of you casts a spell, you can use your reaction to gain one Arcanum Charge.
Your capacity for Arcanum Charges increases. The maximum number of charges you can hold now equals your Intelligence modifier + your proficiency bonus.
Whenever you hit a creature with a melee weapon, the target takes an extra 1d8 force damage.
You can unleash your stored energy in a devastating combination of steel and sorcery.
Weave Strike. As a 2-action ability, you can spend 3 Arcanum Charges and expend a Secondary Spell Slot to make one melee weapon attack and cast a spell using that slot simultaneously. The spell manifests through the strike, using its normal casting time, range, and effects.
The spell's target or area of effect originates from the creature you hit with the weapon attack. If the spell would normally require an attack roll, that roll is replaced by the success of your weapon attack, if your weapon attack hits, the spell hits. If the spell requires a saving throw, the targets have disatvantage.
You can use this feature once. You regain the ability to do so when you finish a short or long rest.
You can now change your stance as a reaction at the start of any player turn, not just your own.
You gain the fatigue resistance option you did not choose at 5th level.
You can use Weave Strike twice between short or long rests. Additionally, when you use Weave Strike, you can spend up to 3 additional Arcanum Charges (for a total of 6) to apply one of the following enhancements:
Your blade has become a permanent extension of your magical being. You gain the following benefits:
You gain the capstone feature for your Arcane Order.