Warlock

Class Features

Level Proficiency Bonus Features
1st +2 Pact Boon, Spellcasting, Fighting Style
2nd +2 Invocations, Eldritch Invocations
3rd +2 Otherworldly Patron
4th +2 Ability Score Improvement
5th +2 Pact Fatigue Resistance
6th +3 Otherworldly Patron feature
7th +3 Invocation Improvement
8th +3 Ability Score Improvement
9th +3 -
10th +4 Otherworldly Patron feature
11th +4 Invocation Improvement
12th +4 Ability Score Improvement
13th +4 -
14th +5 Otherworldly Patron feature
15th +5 -
16th +5 Ability Score Improvement
17th +5 Invocation Improvement
18th +6 -
19th +6 Ability Score Improvement
20th +6 Otherworldly Patron Capstone

Hit Points

Class Health Number: 5

Hit Points at 1st Level: 10 + your fighting style health bonus

Hit Points at Higher Levels: 5 + your fighting style health bonus per warlock level after 1st

Proficiencies

Armor: Light armor, shields

Weapons: Simple weapons

Tools: None

Saving Throws: Wisdom, Charisma

Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Physical and Mental Modifiers

Some of your abilities will require your Mental or Physical Modifier.

Your Physical Modifier is your Strength or Dexterity Modifier.

Your Mental Modifier is your Intelligence, Wisdom, or Charisma Modifier.

Fighting Style

You adopt a particular style of connection to your patron as your specialty. Choose one of the following options. Each Fighting style grants you a health bonus at level 1.

At level 7, your fighting style provides you with additional benefits as noted in the Fighting Styles section.

The health bonus is added to your hit point maximum at 1st level and whenever you gain a level in this class.

Spellcasting: 1

Your eldritch research and the boon of your patron have granted you the ability to cast spells.

Spell Slots. The Warlock Spellcasting table (determined by your Pact Boon) shows how many spell slots you have to cast your warlock spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spells Prepared. You prepare the list of warlock spells that are available for you to cast. To do so, choose a number of warlock spells from your warlock spell list equal to your Charisma modifier + your warlock level (minimum of one spell). The spells must be of a level for which you have spell slots.

Spellcasting Economy. Casting a spell with a Cantrip requires one action. Casting a spell with a Primary or Secondary Spell Slot requires two actions.

Casting a spell with a Tertiary Spell Slot requires the charging ritual described in the core rules.

Spellcasting Ability. Charisma is your spellcasting ability for your warlock spells. The DC for your spell saving throws equals your Mental DC (8 + your proficiency bonus + your Charisma modifier).

Spellcasting Focus. You can use an arcane focus as a spellcasting focus for your warlock spells.

Pact Boon

At 1st level, you strike a bargain with an otherworldly being that grants you power on your own terms. You choose the nature of your pact, which determines the fundamental expression of your warlock abilities.

Mystic Boon

Cantrips. You know one cantrip of your choice from the warlock spell list.

Spellcasting. You use the Mystic Spell Slot Progression table. You prepare spells as a mystic, drawing from the warlock spell list.

Mystic Invocations. You can spend Invocation Charges to activate martial feats. When you learn an invocation (see the Invocations feature), you choose from the martial feat list (Fighter only) rather than the invocation lists below. You must meet any tier requirements as normal.

Mystic Spellcasting
Level Spells Known Primary Slots Primary Level Secondary Slots Secondary Level
2nd 2 3 1st 0 -
3rd 3 3 1st 1 1st
4th 3 3 1st 1 1st
5th 4 3 1st 2 2nd
6th 4 3 1st 2 2nd
7th 5 3 1st 2 2nd
8th 5 4 1st 2 2nd
9th 6 4 1st 2 3rd
10th 6 4 1st 2 3rd
11th 7 4 2nd 2 3rd
12th 7 4 2nd 3 3rd
13th 8 5 2nd 3 4th
14th 8 5 2nd 3 4th
15th 9 5 2nd 3 4th
16th 9 5 3rd 3 4th
17th 10 5 3rd 3 5th
18th 10 5 3rd 3 5th
19th 11 5 3rd 3 5th
20th 11 5 3rd 3 5th

Sorcerer Boon

Cantrips. You know two cantrips of your choice from the warlock spell list.

Spellcasting. You use Full Caster Spell Slot Progression table. You prepare spells as a Sorcerer, drawing from the warlock spell list.

Meta-Magic Invocations. You can spend Invocation Charges to modify your spells using the Meta-Magic Invocations list below.

Full Spellcasting
Level Primary Slots Primary Spell Level Secondary Slots Secondary Spell Level Tertiary Slots Tertiary Spell Level
1st 0 - 2 1st 0 -
2nd 4 1st 2 1st 0 -
3rd 4 1st 2 1st 1 2nd
4th 4 1st 3 1nd 1 2nd
5th 4 1st 3 2nd 1 3rd
6th 4 2nd 3 2nd 1 3rd
7th 4 2nd 3 3rd 1 4th
8th 5 2nd 3 3rd 1 4th
9th 5 2nd 3 3rd 1 5th
10th 5 2nd 3 4th 1 5th
11th 5 3rd 3 4th 1 6th
12th 5 3rd 4 4th 1 6th
13th 5 3rd 4 5th 1 7th
14th 5 3rd 4 5th 1 7th
15th 5 3rd 4 5th 1 8th
16th 5 4th 4 6th 1 8th
17th 5 4th 4 6th 1 9th
18th 5 4th 5 6th 1 9th
19th 5 4th 5 7th 1 9th
20th 5 4th 5 7th 2 9th

Invocations: 2

At 2nd level, you learn invocations that customize your warlock abilities. You learn additional invocations at higher levels, as shown in the Invocations Known table.

Invocations Known. You learn 2 invocations of your choice at 2nd level. The Invocations Known column shows when you learn more invocations. At 7th, 11th, and 17th level, you gain two more invocations.

When you gain a level in this class, you can replace one invocation you know with another invocation of your choice.

Using Invocations. Invocations are divided into three categories:

Invocation Charges. You can store invocative energy channeled through your spellcasting. This energy is represented by Invocation Charges.

Gaining Charges. When you cast a spell using a spell slot, you gain Invocation Charges:

You gain these charges after resolving the spell's effects

Maximum Charges. You can hold a maximum number of Invocation Charges equal to your Charisma modifier (minimum of 1). Any charges gained beyond this maximum are lost.

Losing Charges. Your Invocation Charges fade when you finish a short or long rest.

Meta-Magic Invocations

Sorcerer Boon only

Eldritch Invocations

Otherworldly Patron: 3

At 3rd level, you choose a specific entity that empowers your pact. Your choice grants you features at 3rd level, and then again at 6th, 10th, 14th, and 20th level.

Tertiary Slots: 3

Boon of Sorcerer only

Beginning at 3rd level, you gain access to tertiary spell slots. To cast your most powerful spells, those which require a tertiary slot, you must spend an action on your turn to charge the spell. At the start of your next turn, you may spend two actions to cast the spell and expend the spell slot. Any time you take damage until you cast the spell, you must make a concentration check. You may hold the spell for a number of turns equal to your Intelligence modifier, and each turn you hold the spell, you upcast it by one level.

Ability Score Improvement

At 4th, 8th, 12th, 16th, and 19th level, you can increase an ability score by 1

Versatile Fatigue Resistance: 5

When you reach 5th level in this class choose one of the following options.