| Level | Proficiency Bonus | Features |
|---|---|---|
| 1st | +2 | Pact Boon, Spellcasting, Fighting Style |
| 2nd | +2 | Invocations, Eldritch Invocations |
| 3rd | +2 | Otherworldly Patron |
| 4th | +2 | Ability Score Improvement |
| 5th | +2 | Pact Fatigue Resistance |
| 6th | +3 | Otherworldly Patron feature |
| 7th | +3 | Invocation Improvement |
| 8th | +3 | Ability Score Improvement |
| 9th | +3 | - |
| 10th | +4 | Otherworldly Patron feature |
| 11th | +4 | Invocation Improvement |
| 12th | +4 | Ability Score Improvement |
| 13th | +4 | - |
| 14th | +5 | Otherworldly Patron feature |
| 15th | +5 | - |
| 16th | +5 | Ability Score Improvement |
| 17th | +5 | Invocation Improvement |
| 18th | +6 | - |
| 19th | +6 | Ability Score Improvement |
| 20th | +6 | Otherworldly Patron Capstone |
Class Health Number: 5
Hit Points at 1st Level: 10 + your fighting style health bonus
Hit Points at Higher Levels: 5 + your fighting style health bonus per warlock level after 1st
Armor: Light armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
Some of your abilities will require your Mental or Physical Modifier.
Your Physical Modifier is your Strength or Dexterity Modifier.
Your Mental Modifier is your Intelligence, Wisdom, or Charisma Modifier.
You adopt a particular style of connection to your patron as your specialty. Choose one of the following options. Each Fighting style grants you a health bonus at level 1.
At level 7, your fighting style provides you with additional benefits as noted in the Fighting Styles section.
The health bonus is added to your hit point maximum at 1st level and whenever you gain a level in this class.
Your eldritch research and the boon of your patron have granted you the ability to cast spells.
Spell Slots. The Warlock Spellcasting table (determined by your Pact Boon) shows how many spell slots you have to cast your warlock spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
Spells Prepared. You prepare the list of warlock spells that are available for you to cast. To do so, choose a number of warlock spells from your warlock spell list equal to your Charisma modifier + your warlock level (minimum of one spell). The spells must be of a level for which you have spell slots.
Spellcasting Economy. Casting a spell with a Cantrip requires one action. Casting a spell with a Primary or Secondary Spell Slot requires two actions.
Casting a spell with a Tertiary Spell Slot requires the charging ritual described in the core rules.
Spellcasting Ability. Charisma is your spellcasting ability for your warlock spells. The DC for your spell saving throws equals your Mental DC (8 + your proficiency bonus + your Charisma modifier).
Spellcasting Focus. You can use an arcane focus as a spellcasting focus for your warlock spells.
At 1st level, you strike a bargain with an otherworldly being that grants you power on your own terms. You choose the nature of your pact, which determines the fundamental expression of your warlock abilities.
Cantrips. You know one cantrip of your choice from the warlock spell list.
Spellcasting. You use the Mystic Spell Slot Progression table. You prepare spells as a mystic, drawing from the warlock spell list.
Mystic Invocations. You can spend Invocation Charges to activate martial feats. When you learn an invocation (see the Invocations feature), you choose from the martial feat list (Fighter only) rather than the invocation lists below. You must meet any tier requirements as normal.
| Level | Spells Known | Primary Slots | Primary Level | Secondary Slots | Secondary Level |
|---|---|---|---|---|---|
| 2nd | 2 | 3 | 1st | 0 | - |
| 3rd | 3 | 3 | 1st | 1 | 1st |
| 4th | 3 | 3 | 1st | 1 | 1st |
| 5th | 4 | 3 | 1st | 2 | 2nd |
| 6th | 4 | 3 | 1st | 2 | 2nd |
| 7th | 5 | 3 | 1st | 2 | 2nd |
| 8th | 5 | 4 | 1st | 2 | 2nd |
| 9th | 6 | 4 | 1st | 2 | 3rd |
| 10th | 6 | 4 | 1st | 2 | 3rd |
| 11th | 7 | 4 | 2nd | 2 | 3rd |
| 12th | 7 | 4 | 2nd | 3 | 3rd |
| 13th | 8 | 5 | 2nd | 3 | 4th |
| 14th | 8 | 5 | 2nd | 3 | 4th |
| 15th | 9 | 5 | 2nd | 3 | 4th |
| 16th | 9 | 5 | 3rd | 3 | 4th |
| 17th | 10 | 5 | 3rd | 3 | 5th |
| 18th | 10 | 5 | 3rd | 3 | 5th |
| 19th | 11 | 5 | 3rd | 3 | 5th |
| 20th | 11 | 5 | 3rd | 3 | 5th |
Cantrips. You know two cantrips of your choice from the warlock spell list.
Spellcasting. You use Full Caster Spell Slot Progression table. You prepare spells as a Sorcerer, drawing from the warlock spell list.
Meta-Magic Invocations. You can spend Invocation Charges to modify your spells using the Meta-Magic Invocations list below.
| Level | Primary Slots | Primary Spell Level | Secondary Slots | Secondary Spell Level | Tertiary Slots | Tertiary Spell Level |
|---|---|---|---|---|---|---|
| 1st | 0 | - | 2 | 1st | 0 | - |
| 2nd | 4 | 1st | 2 | 1st | 0 | - |
| 3rd | 4 | 1st | 2 | 1st | 1 | 2nd |
| 4th | 4 | 1st | 3 | 1nd | 1 | 2nd |
| 5th | 4 | 1st | 3 | 2nd | 1 | 3rd |
| 6th | 4 | 2nd | 3 | 2nd | 1 | 3rd |
| 7th | 4 | 2nd | 3 | 3rd | 1 | 4th |
| 8th | 5 | 2nd | 3 | 3rd | 1 | 4th |
| 9th | 5 | 2nd | 3 | 3rd | 1 | 5th |
| 10th | 5 | 2nd | 3 | 4th | 1 | 5th |
| 11th | 5 | 3rd | 3 | 4th | 1 | 6th |
| 12th | 5 | 3rd | 4 | 4th | 1 | 6th |
| 13th | 5 | 3rd | 4 | 5th | 1 | 7th |
| 14th | 5 | 3rd | 4 | 5th | 1 | 7th |
| 15th | 5 | 3rd | 4 | 5th | 1 | 8th |
| 16th | 5 | 4th | 4 | 6th | 1 | 8th |
| 17th | 5 | 4th | 4 | 6th | 1 | 9th |
| 18th | 5 | 4th | 5 | 6th | 1 | 9th |
| 19th | 5 | 4th | 5 | 7th | 1 | 9th |
| 20th | 5 | 4th | 5 | 7th | 2 | 9th |
At 2nd level, you learn invocations that customize your warlock abilities. You learn additional invocations at higher levels, as shown in the Invocations Known table.
Invocations Known. You learn 2 invocations of your choice at 2nd level. The Invocations Known column shows when you learn more invocations. At 7th, 11th, and 17th level, you gain two more invocations.
When you gain a level in this class, you can replace one invocation you know with another invocation of your choice.
Using Invocations. Invocations are divided into three categories:
Invocation Charges. You can store invocative energy channeled through your spellcasting. This energy is represented by Invocation Charges.
Gaining Charges. When you cast a spell using a spell slot, you gain Invocation Charges:
You gain these charges after resolving the spell's effects
Maximum Charges. You can hold a maximum number of Invocation Charges equal to your Charisma modifier (minimum of 1). Any charges gained beyond this maximum are lost.
Losing Charges. Your Invocation Charges fade when you finish a short or long rest.
Sorcerer Boon only
At 3rd level, you choose a specific entity that empowers your pact. Your choice grants you features at 3rd level, and then again at 6th, 10th, 14th, and 20th level.
Boon of Sorcerer only
Beginning at 3rd level, you gain access to tertiary spell slots. To cast your most powerful spells, those which require a tertiary slot, you must spend an action on your turn to charge the spell. At the start of your next turn, you may spend two actions to cast the spell and expend the spell slot. Any time you take damage until you cast the spell, you must make a concentration check. You may hold the spell for a number of turns equal to your Intelligence modifier, and each turn you hold the spell, you upcast it by one level.
At 4th, 8th, 12th, 16th, and 19th level, you can increase an ability score by 1
When you reach 5th level in this class choose one of the following options.